63 research outputs found

    Reconstructing Polyatomic Structures from Discrete X-Rays: NP-Completeness Proof for Three Atoms

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    We address a discrete tomography problem that arises in the study of the atomic structure of crystal lattices. A polyatomic structure T can be defined as an integer lattice in dimension D>=2, whose points may be occupied by cc distinct types of atoms. To ``analyze'' T, we conduct ell measurements that we call_discrete X-rays_. A discrete X-ray in direction xi determines the number of atoms of each type on each line parallel to xi. Given ell such non-parallel X-rays, we wish to reconstruct T. The complexity of the problem for c=1 (one atom type) has been completely determined by Gardner, Gritzmann and Prangenberg, who proved that the problem is NP-complete for any dimension D>=2 and ell>=3 non-parallel X-rays, and that it can be solved in polynomial time otherwise. The NP-completeness result above clearly extends to any c>=2, and therefore when studying the polyatomic case we can assume that ell=2. As shown in another article by the same authors, this problem is also NP-complete for c>=6 atoms, even for dimension D=2 and axis-parallel X-rays. They conjecture that the problem remains NP-complete for c=3,4,5, although, as they point out, the proof idea does not seem to extend to c<=5. We resolve the conjecture by proving that the problem is indeed NP-complete for c>=3 in 2D, even for axis-parallel X-rays. Our construction relies heavily on some structure results for the realizations of 0-1 matrices with given row and column sums

    Non-clairvoyant Scheduling Games

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    In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of each player is the completion time of its own job. In the game, players may follow selfish strategies to optimize their cost and therefore their behaviors do not necessarily lead the game to an equilibrium. Even in the case there is an equilibrium, its makespan might be much larger than the social optimum, and this inefficiency is measured by the price of anarchy -- the worst ratio between the makespan of an equilibrium and the optimum. Coordination mechanisms aim to reduce the price of anarchy by designing scheduling policies that specify how jobs assigned to a same machine are to be scheduled. Typically these policies define the schedule according to the processing times as announced by the jobs. One could wonder if there are policies that do not require this knowledge, and still provide a good price of anarchy. This would make the processing times be private information and avoid the problem of truthfulness. In this paper we study these so-called non-clairvoyant policies. In particular, we study the RANDOM policy that schedules the jobs in a random order without preemption, and the EQUI policy that schedules the jobs in parallel using time-multiplexing, assigning each job an equal fraction of CPU time
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